Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
SoulWorker - Anime Action MMO spielendie Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da.
Soulworker Klassen SoulWorker Overview VideoSoulworker - Ephnel - lvl 1~55 Gameplay - PC - F2P - KR
Soulworker Klassen 35 Mal umzusetzen. - Beitrags-NavigationDie beiden zuletzt releasten habe ich mir auf Steam mal angeschaut. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow (I hate her weapon honestly, most hated weapon in any mmorpg are this slow type), gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing. From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a Soul. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. Move forward while doing a few slashes. Increases the number of slashes through charging max 3 total slashesthough at slightly reduced damage. Average User Rating 1 Votes. Personally never liked the extensions Zeitzone Lettland they do low damage and just wastes time that you can use casting other skills, but if you like them go ahead. Dash forward and back while slicing enemies in the Fc Gutersloh, pulling them towards you.
Erwin ist ein reiner Fernkämpfer. Lilly ist schon etwas schwieriger zu spielen als Haru und Erwin, schlägt mit ihrer leichten Sichel aber besonders schnell zu.
Damit zieht Lilly erst alle Widersacher zusammen, so dass sie auf einem Fleck stehen, und dann lässt sie eine gewaltige Klinge aus magischer Energie auf sie fallen.
Der Umgang mit diesem tödlichen Musikinstrument ist nicht leicht, weshalb sich das Mädchen auch eher für fortgeschrittene Spieler eignet.
Once acquired, their own four walls can then be made to feel like home with a selection of furniture pieces. A user-friendly marketplace also offers a chance to trade for armor, weapons and also special cards that offer strengthening magic.
Latest Articles. Poorna Shankar - Jul 21, AM 0. Jul 15, AM 0. Dec 13, AM 0. Oct 29, AM 0. Spins around with the scythe creating a pseudo-tornado while gradually landing.
High damage skill but also has a long cast time. Enter an offensive stance. Ends with a final strike when the timer runs out or if you dodge cancel.
Skill build: Erwin Arclight. While on the ground, throws a proximity mine which slows enemies caught in the explosion when activated.
While in the air, shoots 3 explosive bullets, applying Stun to enemies caught in the blast. While running, fire a single shot forward which damages enemies in a relatively wide area.
Casts much faster than the standard dash attack and thus makes you less vulnerable when using it. Arguably the core stat of Erwin's survivability.
Once you max this, you'll start seeing a lot of attacks on you missing doing half damage. Though unreliable, it can sometimes save your ass when in a tight spot.
Does a somersault kick to launch enemies into the air. Low damage on it's own, but it's meant to set up for the extension anyway. Shoot an energy bullet forward.
Weak damage so wouldn't recommend. Enters a firing stance right after the kick. Hold [LMB] to continuously shoot enemies in front within a short range.
Erwin will fire a final shot either once the timer runs out, or you release [LMB]. Cannot move while in this stance, but can be dodge cancelled. Staple skill for Erwin until lategame.
Fire a volley of shots ahead. Can move while using this skill, but damage is really low and is useless as filler since it costs too much SG for its damage.
Slam into enemies a short distance ahead and shoot them point blank. Low damage like Rapid Fire, and similarly costs too much SG for its damage.
Shots from Gun Combination now pierce enemies though still at a short range. Not worth the cost. An escape manoeuvre where Erwin dashes backwards relative to where he's facing, while doing light damage on his starting position.
I recommend holding off on maxing it for the extensions till Advancement arrives. Leaves a smoke screen circular AoE at Erwin's starting position, slowing enemies who step into it, which lasts for 3 seconds.
The timer is refreshed if they remain in the area of effect. Enter a firing stance and continuously fire bullets towards wherever your reticle is aiming at by holding [LMB].
Stance ends when either the timer runs out, or if you release [LMB]. Scales with attack speed just like Sky High-Aerial Shots.
Bullets do pierce enemies though I'm unsure how many or how far the piercing applies. You cannot move while in this stance, but can dodge cancel it.
Changes Focus Shot such that an additional shot will be fired when the stance ends. The additional shot will expand on impact with an enemy to stun enemies within a spherical range.
Stun duration increases per Lvl. Imo not as useful as the other extension. Similar to Paralyzing Shot, but instead of a Stun effect, the bullet will pull enemies towards it after hitting an enemy.
Pull range increases per Lvl. Arguably the only crowd control skill Erwin has, so I would definitely recommend this extension.
You can choose to tap [LMB] during focus shot to immediately fire off the Black Hole instead of firing a volley of bullets first.
Move forward quickly while shooting your pistols like you're breakdancing or something. Deals damage to surrounding enemies, though at a relatively short range.
Generally deals rather low damage since you will rarely land all your shots on a single target. Only Lvl 1 it if you want to use it in your combo, otherwise not SG-efficient.
Transform your pistols into a sniper rifle to fire a very powerful shot that pierces enemies in a straight line.
Begin charging your shot by holding down the skill key, and release to fire. Damage is determined by how many levels you've charged, up to 3 levels.
Even though it's a sniper shot, the range isn't as far as you think, so don't go running to the other end of the map and expect your shot to land on target.
This is what makes Guided Shot so powerful. A must take for sure. Transforms your pistols into a grenade launcher to fire a shot which travels in an arc, dealing damage in a mid-sized area.
Erwin "carpet bombs" a diamond-shaped area in front of him with his weapon s to inflict small damage and a negligible Damage over Time debuff, but with very high SA destruction values.
Do take note of the cast time if you wanna use it though. I recommend holding off on maxing it till Advancement arrives. Pretty useless before it's maxed along with it's extension so don't waste your SG casting this prior to that.
Very useful in maintaining Erwin's SG especially when spamming skills, so definitely a must have. Allows Erwin to take a hell lot of punishment that even Jin would be ashamed of outside of his Shield party buff Fusion Armor.
SG cost is reduced significantly from 5 to 3 SG when maxed. Do be mindful though, that Evasion in this game only means halving the damage taken, not completely.
Briefly spawn loads of guns on your body to begin bombarding the area where the reticle is facing within 10 meters, while pushing enemies back. Deals very high damage if most of the bombardment hits.
You are invincible throughout the entire animation, which lasts rather long so you can use it as an iframe if you wish.
Also affected by attack speed. However, it deals negligible damage if the target is standing at point blank range, so make sure to position yourself properly before firing.
Skill build: Stella Unibell. Since some of Stella's skills have different effects depending on which mode she's in, I'll be adding a [Switchable] marker to those skills.
While on the ground, changes between Offense mode and Support mode. While in the air, creates a ghost punch aimed downwards, which will push you back.
Does not change modes. That's 40 SG without even taking into account the passive that increases your maximum SG. While running, does a relatively long animation before creating a small circular sound wave around Stella to attack enemies.
Compared to the standard Dash Attack, it takes too long to cast and leaves you very vulnerable to attacks.
Take it if you really wish to, but I warned you. Spin round and round like a beyblade with your guitar before slamming it onto the ground, launching enemies into the air.
Low damage and long cast time; you will ditch this skill when you get to higher levels. Ghosts whirl around you while playing the guitar, dealing damage to surrounding enemies at close range.
OK-ish damage, but has long cast time as well. Great for when you're surrounded by weak enemies, but the short range also makes it less ideal when fighting bosses.
Increases the total number of hits dealt by Phantom Release, which makes it hit harder, but still suffers from the same weakness as before.
While in Offense mode , release small guided ghosts which home in on enemies to damage them. Deals relatively high damage if all ghosts hit the same target.
Note that you will not be able to heal yourself with this skill. Maxing this skill only increases the damage dealt in Offense mode , and does nothing to the healing portion, but more damage is always good.
Ghosts in Offense mode now explode with a larger radius to hit more enemies, though overall it's still rather small.
But more damage is never bad. Grants a defense buff to allies that the ghosts heal in Support mode Def at max Lvl. Good early game but completely useless at endgame.
Don't waste your SP on this. Create cracks on the ground, then "detonate" them, launching enemies into the air in a large cone-shaped area.
Only shines when the extension is taken, and is your main source of DPS early game. Has a long overall animation, but at least enemies get staggered when the cracks are formed on the ground before "detonation".
Makes Hysterical Shock hit harder due to adding more hits to the "detonation". Must take for moar DPS.
Ride on the back of summoned ghosts and charge forward while damaging and pushing enemies back. Deals a lot of damage only if all ticks of damage hit the target, which is rather difficult to do on Super Armored enemies due to inconsistent collisions.
Only max it if you're comfortable with always getting up close and personal with your targets. Hold down the skill button to begin charging, and pushes enemies away after every successful charge.
Number of charges max 3 determine how many entities are spawned depending on the mode you're in. Do note that charging takes longer while in Offense mode than in Support mode.
While in Offense mode , creates beads of energy max 7 that home in on enemies which explode when hitting enemies very similar to Trouble Pass, but moves much slower in exchange for doing higher damage.
Some people actually recommend maxing this to deal loads of DPS on single bosses. Personally, I feel it takes too long to charge 3 levels just to attack a boss when you could've possibly done more damage using other skills in the same time frame.
During the descending of the demons from the void fifteen years ago, Lilly's sibling was murdered. This resulted to the letting loose of Lilly's madness; with her soul manifesting as the Mist Scythe.
Lilly's fighting style can be described as something brutal; utilizing skills such as Carnage and Guillotine to end the lives of her enemies. Despite her vulnerable and cute appearance, Stella shouldn't be underestimated.
Her soul screams through her Howling Guitar, capable of dealing a wide range of damage. Inside her weapon rests a demon known as, 'Fuu-chan' capable of performing earth shattering attacks to defend Stella at any cost.
Jin is a 17 year old male specializing in the use of Spirit Arms. As a trained defensive-fighter, Jin is capable of bringing a wide range of brawl-style skills into the battlefield.
Iris is the youngest daughter of the traditional and well-established Yuma family. As a future successor, she was forced to conform to the standards of her family from a young age.
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Which one do you think looks cooler, choose them. Pick Haru, better for pvp and She is cuter, you will have a hard time lvling up your iris as a new player.
Haru seems much much faster than Iris.