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Torben Lux 6. Torben Lux Instead of playing until all players but one is eliminated, some games may end as soon as a player crosses the point limit.
In this case, the winner is the player with the lowest score when the game ends. In a standard deck of cards, both are pictured from a side angle, where only one eye is visible.
A common variation - in particular suitable for larger groups of people - is to play with three instead of five cards, which speeds up the game significantly.
If four or less people are playing it is common to use a standard 54 card deck that is split in half i. All other rules stay the same, apart from when a player has five or less points, the player has to declare "Yan" instead of "Yaniv".
If a player calls "Yaniv" instead, they earn an additional penalty of 30 points. It is theorized that Yaniv originated in Nepal, then spread to Israel.
The Israeli backpackers community attribute the invention of the game to two backpackers, one named Yaniv and the other Asaf as both are common given names for males in Israel.
It is said that the two invented the game while backpacking through East Asia sometimes South America and wanting to find a better way to pass the time on long waits in train stations and long bus rides.
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If after throwing and picking up you think you have the lowest total, you must wait for your next turn in order to end the play.
If the drawing deck is empty and no one has yet ended the play, all the cards of the dump pile except for the last player's discard are shuffled and stacked face down to make a new drawing deck.
The object is to score as few points as possible, and in particular to keep your cumulative total below When someone uses their turn to call for end the play, all players immediately reveal their cards.
The player with the lowest card point total for that round starts the next round. If two or more players had the equally low totals, the starter of the next round will be the first of them, counting clockwise starting to the left of the caller.
The player's total scores are kept from round to round. Any player who has more than points is eliminated from the game, which then continues with the remaining players, until only one survives.
If a player's score is exactly , it is reduced to In the same way, if a player's score is exactly it is reduced to It is possible to aim for these numbers by calling when you expect to lose - for example with a score of you might well call with 4 points in your hand hoping to lose and score It theoretically can happen that the last two or more players in the game are eliminated at the same time, as a result of a wrong call.
For example the scores are , the player with points calls with 3 points, but the opponent also has 3, so now both are on It is not clear what should happen in this situation.
The only solution seems to be to play another round. If the final scores were different, say , one could say that the player with the lower score was the winner.
In Nepal, the game is often played with a card pack without Jokers. In this case the Jacks score 0 points while the Queens and Kings score 10 each.
When playing with Jokers some score the Jacks, Queens and Kings as 11, 12 and In the Nepali game, a player may pick up any one of the cards discarded by the previous player, not only the first or last card.
In Israel, some play that when a set of equal ranked cards is thrown, the next player may pick up any of those cards, irrespective of the order in which they are thrown, but if a sequence is thrown only its end cards can be taken.
Many play with different point limits for calling "Jhyap" or "Yaniv". Some play that you can end the play with 6 or fewer points, others set the limit higher, at 7, 10, 11 or The higher the limit the faster the game, so higher limits may be better for larger groups of players.
Some play with no limit at all, but when there is no limit, there is often a rule that the play cannot be ended before everyone has had one turn to play.
In Nepal, if a player calls "Jhyap" and another player has an equal or lower number of points, the usual penalty for the wrong call is 25 rather than 30, and the other players do not score the points in their hands.
In another variant, only the caller and any players with more points in their hands than the caller score these points, while those who are equal to or lower than the caller score zero.
In Nepal, it is usual to eliminate players when their score reaches more than points with exactly you are still in the game and there are no score reductions when particular numbers are reached.
In Israel, there are several different versions of the scoring rule about reducing your score when it exactly hits a certain number:.
Some play that if you manage to "Go down" successfully i. This rule is suspended when only two players remain, otherwise the game may well never end!
Here is a description of Nepalese Dumbal by David Bosschaert.